Book Summit 2011 • Tenth Anniversary • June 17, 2011 • Harbourfront Centre • Toronto
Presented by Humber College and the Book and Periodical Council
in association with Authors at Harbourfront Centre
Presented by Humber College and the Book and Periodical Council
in association with Authors at Harbourfront Centre
Workshops
Workshop Session One: 1:00 – 2:15 p.m.
Sponsored by Simon & Schuster Canada
Workshop Session Two: 2:30 a.m. – 3:45 p.m.
Sponsored by Cultural Human Resources Council
The Kids Are All Right: Potential for Digital Content
With Nicholas Callaway (Callaway Digital Arts)
The invention of the iPad and iPhone represents a transformational moment in the history of media. Everything about the way kids learn, play, and interact with each other is changing, thanks to these magical and revolutionary devices.
In this workshop, we will explore the fundamental nature of the User Interface (UI) and User Experience (UX) that drive these changes, using examples of the current and forthcoming app landscape.
Sharing the Narrative: Gaming and Interactive Digital Media
With Christina McSherry (Electronic Arts)
Video games continue to evolve into sophisticated, complex narratives combining the best of art and technology, allowing a gamer's experience to be increasingly immersive and personalized. In this workshop, participants will examine the history of the industry, game development cycles, economics, gamer archetypes, genres, and latest trends. The workshop will focus on the ideas, best practices and innovations which have made the business of games a multi-billion dollar industry.
Book App Development and Promotion
With Ron Hogan (Electric Literature)
What is the difference between an eBook and a book app? An eBook is just an electronic document. An app is an application, and it can do whatever it is programmed to do. Most ebooks are very close to their paper counterparts, but book apps are dynamic and evolving. The creative possibilities are infinite, and will be pioneered by a new generation of narrative visionaries.
But apps have many challenges: they are expensive, difficult to develop, and even more difficult to market. We’ll review the potential and the pitfalls of book app development, and discuss effective means of promotion and distribution.
Transmedia: What It Means
With Keith Clayton (Random House Publishing Group)
Is transmedia just a buzzword, or is there something more at play? Acting as a “Transmedia 101,” this workshop will provide an introduction to the basic concept of transmedia, and discuss how its applications can differ from strategies applied to traditional licensing models. For creators, the workshop will cover how some general tenets of transmedia can be applied to fictional universes, regardless of medium.
EPUB 3: The New Standard
With Robert Kasher (BookMasters)
EPUB 3 is the new publishing standard now incorporating multi-media, non-Roman language scripts, MathML, and complete compliance with standards for disability access. This workshop is an overview of this new standard, what it does, how it differs from previous EPUB releases, what new features it incorporates and what new opportunities this gives publishers.
The New Manuscript: For Writers and Editors
With Darcy Cullen (UBC Press)
Books are being adapted for the electronic environment. Are manuscripts changing too? In this workshop, we will re-examine the components of a book and how we get from source material to e-book. Drawing on examples, we will cover the following topics: the impact of e-books on the role of editors and their relationship with authors; the new editing workflow; scholarly apparatus, added features, and ancillary materials; anticipating the book format; and developing in-house guidelines. Participants are encouraged to bring their laptop.
Workshop Session One: 1:00 – 2:15 p.m.
Sponsored by Simon & Schuster Canada
Workshop Session Two: 2:30 a.m. – 3:45 p.m.
Sponsored by Cultural Human Resources Council
The Kids Are All Right: Potential for Digital Content
With Nicholas Callaway (Callaway Digital Arts)
The invention of the iPad and iPhone represents a transformational moment in the history of media. Everything about the way kids learn, play, and interact with each other is changing, thanks to these magical and revolutionary devices.
In this workshop, we will explore the fundamental nature of the User Interface (UI) and User Experience (UX) that drive these changes, using examples of the current and forthcoming app landscape.
Sharing the Narrative: Gaming and Interactive Digital Media
With Christina McSherry (Electronic Arts)
Video games continue to evolve into sophisticated, complex narratives combining the best of art and technology, allowing a gamer's experience to be increasingly immersive and personalized. In this workshop, participants will examine the history of the industry, game development cycles, economics, gamer archetypes, genres, and latest trends. The workshop will focus on the ideas, best practices and innovations which have made the business of games a multi-billion dollar industry.
Book App Development and Promotion
With Ron Hogan (Electric Literature)
What is the difference between an eBook and a book app? An eBook is just an electronic document. An app is an application, and it can do whatever it is programmed to do. Most ebooks are very close to their paper counterparts, but book apps are dynamic and evolving. The creative possibilities are infinite, and will be pioneered by a new generation of narrative visionaries.
But apps have many challenges: they are expensive, difficult to develop, and even more difficult to market. We’ll review the potential and the pitfalls of book app development, and discuss effective means of promotion and distribution.
Transmedia: What It Means
With Keith Clayton (Random House Publishing Group)
Is transmedia just a buzzword, or is there something more at play? Acting as a “Transmedia 101,” this workshop will provide an introduction to the basic concept of transmedia, and discuss how its applications can differ from strategies applied to traditional licensing models. For creators, the workshop will cover how some general tenets of transmedia can be applied to fictional universes, regardless of medium.
EPUB 3: The New Standard
With Robert Kasher (BookMasters)
EPUB 3 is the new publishing standard now incorporating multi-media, non-Roman language scripts, MathML, and complete compliance with standards for disability access. This workshop is an overview of this new standard, what it does, how it differs from previous EPUB releases, what new features it incorporates and what new opportunities this gives publishers.
The New Manuscript: For Writers and Editors
With Darcy Cullen (UBC Press)
Books are being adapted for the electronic environment. Are manuscripts changing too? In this workshop, we will re-examine the components of a book and how we get from source material to e-book. Drawing on examples, we will cover the following topics: the impact of e-books on the role of editors and their relationship with authors; the new editing workflow; scholarly apparatus, added features, and ancillary materials; anticipating the book format; and developing in-house guidelines. Participants are encouraged to bring their laptop.
